/************************************************************************* * * Copyright 2020 highstreet technologies GmbH and others * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ***************************************************************************/ #pragma once #include typedef struct { uint16_t limit; struct { uint16_t time; uint16_t jitter; uint16_t correlation; char *distribution; } delay; uint16_t loss; struct { uint16_t percentage; uint16_t correlation; } corruption; struct { uint16_t percentage; uint16_t correlation; } duplication; struct { uint16_t percentage; uint16_t correlation; } reordering; uint16_t rate; } network_emultation_settings_t; #define NETWORK_EMULATION_DEFAULT_LIMIT "1000" int network_emulation_init(void); int network_emulation_update(const network_emultation_settings_t *s);