static const int MAX_PAYLOAD; // max message size we'll handle
static const int DEFAULT_CALLBACK; // parm for add callback to set default
- Messenger( char* port, bool wait4table ); // builder
+ Messenger( const char* port, bool wait4table ); // builder
Messenger( Messenger&& soi ); // move construction
Messenger& operator=( Messenger&& soi ); // move operator
~Messenger(); // destroyer