Callback context.
typedef struct {
uta_ctx_t* ctx;
-
+
} cbctx_t;
*/
int d2_len; // extra header data 2 length (future)
int nn_sock; // our general listen socket
int rtable_ready; // set to true when rt is received or loaded
+ int snarf_rt_fd; // the file des where we save the last rt from RM
int dcount; // drop counter when app is slow
route_table_t* rtable; // the active route table
route_table_t* old_rtable; // the previously used rt, sits here to allow for draining