+ // EventTriggerTriggerNatureNow captures enum value "now"
+ EventTriggerTriggerNatureNow string = "now"
+
+ // EventTriggerTriggerNatureOnChange captures enum value "on change"
+ EventTriggerTriggerNatureOnChange string = "on change"
+)
+
+// prop value enum
+func (m *EventTrigger) validateTriggerNatureEnum(path, location string, value string) error {
+ if err := validate.Enum(path, location, value, eventTriggerTypeTriggerNaturePropEnum); err != nil {