// Update retries and connection status (connecting)
func (m *RanSetupManager) updateConnectionStatusConnecting(nodebInfo *entities.NodebInfo) error {
// Update retries and connection status (connecting)
nodebInfo.ConnectionStatus = entities.ConnectionStatus_CONNECTING
nodebInfo.ConnectionAttempts++
// Update retries and connection status (connecting)
func (m *RanSetupManager) updateConnectionStatusConnecting(nodebInfo *entities.NodebInfo) error {
// Update retries and connection status (connecting)
nodebInfo.ConnectionStatus = entities.ConnectionStatus_CONNECTING
nodebInfo.ConnectionAttempts++