event = nodebInfo.RanName + "_" + CONNECTED_RAW_EVENT
} else if currentConnectionStatus == entities.ConnectionStatus_CONNECTED && nextState != entities.ConnectionStatus_CONNECTED {
event = nodebInfo.RanName + "_" + DISCONNECTED_RAW_EVENT
event = nodebInfo.RanName + "_" + CONNECTED_RAW_EVENT
} else if currentConnectionStatus == entities.ConnectionStatus_CONNECTED && nextState != entities.ConnectionStatus_CONNECTED {
event = nodebInfo.RanName + "_" + DISCONNECTED_RAW_EVENT